Was able to do all the quests within a few days on Beta on my little EMA city. I like that there is no timer/wait time for any of the questlines but still a lot throttled by the "spend fp" requirements, something like 300fp total to spend. Basket 1 costs 75 apples(10% for Today's Special), basket 2 costs 135 apples (20% for Today's Special). 1565 apples total, any more will come from a single apple you can get aiding another player and 2, 3 and 5 amount apple trees in your city(think I was averaging 10 trees in my city a day, results will differ depending on how many active players you have aiding you of course), the 5 amount apple tree is very rare. So who will have a Bountiful Cider Mill City? Have Logic in one hand, Feelings in the other.Īnd using both right, you'll win, but it takes practice and perceptions. The Cycles matter as much as knowing numbers and odds. Very easy-to-see gains too, hitting many good prizes in short bursts of spending. When I would test again, feeling my luck running high, that's when I made gains. When I intentionally pushed through what I felt were low parts of my luck cycle, the results were obvious. This really sounds crazy but to me and my perceptions, and way of doing it really helped. Later on, try again and see how it feels. When you feel your luck sucking mud, stop what you're doing and wait. Knowing when you are in the "low part" of your luck cycle.Įverything follows cycles, even "random" things have "random cycles". The rest is getting the Feel for the Event. It really helps to play the odds as much in your favor as possible. Gambling with Numbers and Logic is a Winning Strategy but only gets you so far. Yes I know I sound like a Drunken Guru right now.īut being a Card Player, a Gamer, and. Then it breaks, and goes "average" or "Bull Run". You'll have "runs of luck" and "Dead spells". I feel The A-Log-Rhythem goes in "waves".
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